WebbLÖVE is a free, open-source, cross-platform framework released under the zlib license for developing 2D video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers . Webb17 apr. 2024 · I'm not using the physics engine, because the Love2D page said it was overkill for a situation like this. I'm already in the process of trying it now, but part of the issue is that I need to use a quad of a different size for the collisions. If you draw a square around a triangle, there is too much dead space to allow for "proper" stacking.
love.physics.newFixture - LOVE
Webb18 feb. 2024 · windfield is a high-level wrapper of LÖVE's physics API, making it easier to use. It makes certain assumptions to aid the simplification, so the featureset is reduced … Webb6 apr. 2024 · I have checked the wiki, there are some outdated libs that even throw 404s. I have checked the awesome love2d list, but that does not really have this kind of physics. Also, I need to work with polygons (probably going to use either older v of HardonCollider or Strike lib, both work well), but I still need help with physics. toll roads near virginia beach
love2D love.physics and setting images to body - Stack Overflow
Webb25 okt. 2024 · 9.53K subscribers Subscribe 14K views 1 year ago Love2D Basics This video goes through the process of putting a hitbox on your player character, which forces them to stop when … WebbTo learn LOVE2D I am creating a simple project. Player moves the square with arrows keys until it hits the goal square, at which point the game is won. ... collision-detection collision-resolution lua love2d shinkarom 23 asked May 24, 2024 at 14:12 1 vote 2 answers 171 views Is there a way to set a shader define in Löve? Webb20 nov. 2024 · love.physics.newCircleShape. Creates a new CircleShape . Making changes to a World is not allowed inside of the beginContact, endContact, preSolve, and … tolls a1