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Factorio too much petroleum

WebCreating solid fuel from petroleum, refined by basic processing and gathered by a pumpjack emits 1.583 pollution per unit of solid fuel when Y = 1. In other words, that's 7.579 MJ per pollution . So burning coal is 3 times more efficient energy-wise and 1.33 times more efficient pollution-wise than basic oil processing into solid fuel. WebGo to factorio r/factorio • ... Main thing is to use the circuit network so convert some, but not too much heavy and light oil to it's lighter counterpart. Place a pump between the storage tank and the chemical plants, place a red or green wire between the tank and the pump, and set the pump to activate when there is more than 10k light or ...

Coal vs. Solid fuel : r/factorio - reddit

Web* Science is too slow for the end game researches, I erred on the side of being too conservative with the science builds and reduced them too much. It was enough still to finish the game, but I hadn't too much spare time for researches I'd have liked to have, like power armor and legs (I hate the vanilla car) * Module production is too small. WebPetroleum gas is a fluid converted from crude oil (in an oil refinery) or light oil (in a chemical plant).Petroleum gas is used to create plastic bars and sulfur, important ingredients for mid-to-high-level recipes.. Petroleum … fleet hub services https://inadnubem.com

Oil processing - Factorio Wiki

WebNov 26, 2016 · Re: Too much petroleum gas. by Optera » Tue Nov 22, 2016 7:10 pm. Mr. Tact wrote: The low tech solution for getting rid of fluids which are loaded up in tanks is to simply pickup up a full tank and put it back down -- this will remove the fluid. Better … WebJun 24, 2024 · haessliches Frettchen Jun 24, 2024 @ 4:39am. you need a little for research and for plastic and then with 0.15 you can use it to make oil, but realy need for them is it not. you don't must save it for later, with my 200 hours savegame i use my first coalfield since beginning, don't need much :/. #1. WebMar 19, 2024 · Factorio version: 1.1. Downloaded by: 4.05K users. Sick of having too much of one type of oil? Turn it in to pollution instead! Can burn away crude, light and … fleethunt philippines inc

Solution for dealing with excess oil (clogging up refineries)

Category:Too much coal? :: Factorio General Discussions

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Factorio too much petroleum

Too much petroleum gas - Factorio Forums

WebMar 3, 2014 · the problem is to upkeep plastic and sulfur i need petroleum gas , as much as possible. but producing petroleum gas i get more light oil. Either I am getting something wrong, or you are doing the wrong thing. I believe the setup should be: Crude oil -> Refinery; Refinery -> Petroleum gas Refinery -> Light oil -> Chemlab (cracking) -> … WebSince your goal is plastic (which only needs petroleum), you have 2 options. 1: use basic oil processing. Use the petroleum to make plastic. 2: use advanced oil processing. Use chemical plants to convert all heavy oil to light oil, and all light oil to petroleum. Use the petroleum to make plastic. This process also requires water.

Factorio too much petroleum

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WebAny item used in more than one place gets put on the bus. The only exception here is oil cracking. Only petroleum goes on the bus since (ignoring cracking) heavy oil only gets used making lube and light oil only gets used making rocket fuel. Copper wire goes on the bus (this rule hurt me a lot, and almost doubled the number of belts I needed) WebYou'll see petrol go up and light start to drop. To compensate for the drop in light, hook up heavy to light. If you start running out of heavy, then stop converting heavy to light and light to petrol. Overall, just keep adjusting how much conversion is being done to maintain an even quantity between all three sets of tanks.

WebPut pumps on the water and oil pipes on the cracking plants. Put red/green wire between the pumps and the storage tanks. Use simply enable/disable conditions on the pumps to turn on or off based on tank fill levels. One pump looks out the outlet tank, such as the petro gas to make sure it has less than say 20k fill and the other pump looks at ... WebPetroleum gas production. For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil …

WebJan 16, 2024 · If you have too much petroleum gas it will stop cracking light etc. If one tank fills up production won't stop so long as you have fluid in the other tanks, because it means production has fluid to use. The only real issue is when at least one tank fills up while at least one of the others is empty or not being filled up fast enough. WebSpace Exploration - How much did you invest in rocket reusability research? After Rocket reusability 12 or so (around 68% reusability), the number of science packs required for the next level seems too high to be worth it (4k iirc) since it doubles each time. How high do most people go?

WebJun 17, 2024 · I think people who complain about too much petroleum are the same people who haven't yet figured out how important modules are. ... from Basic Processing, …

WebUse a fluid bus just like a main bus. Use pumps with red or green wire to tell the pumps when to turn on. Similar to Bobs above, but broken up into more factories for expandability. Turn excess light oil into solid fuel and then use the solid fuel and light oil to make rocket fuel. Can't have too much rocket fuel. chef coats inspirationWebApr 18, 2024 · Hedning Apr 18, 2024 @ 11:20am. Coal is needed in large amounts for military tech. Coal is also used in smaller amounts for plastics, which is required in all … chef coats with zipperWebAt every level science production chain uses FAR more petroleum gas (mostly as plastic) than any other oil product. This should easily enough balance out significant amounts of blue belt production (only thing that can overdraw heavy oil really). 1 Particular-Bobcat • 2 yr. ago Make solid fuel with petroleum. fleethunt philippinesWebMost people on this subreddit recommend you beat the game without mods for your first time. Factorio is great without mods too and most mods are made with the expectation that you understand vanilla. Don't worry, you'll get addicted and you won't have enough after your first playthrough :) 3. cathexis08. fleethunt contactWeb-Not enough: If Heavy is “within working zone” or “too much” then crack heavy into light. Petrol-Within working zone: Produce plastic and sulfur as demanded -Too much: Relieve pressure by making Solid fuel. Not ideal but no other choice known. -Not enough: If there is “too much” light oil, crack into petrol. chef coats with flamesWebBasic oil processing produces only petroleum gas. 0.17.0: Coal liquefaction now produces 90 heavy oil, 20 light oil and 10 petroleum gas, consuming 25 heavy oil, 10 coal and 50 steam. 0.15.0: Added coal liquefaction oil processing recipe. 0.9.1: Added heavy oil cracking and light oil cracking. 0.9.0: Introduced Basic oil processing chef coat short sleeveWebOct 22, 2024 · You can then have more heavy oil for your lubricant, and when your lubricant output storage is above a certain level, you can change the flow of your oil plant with pumps and conditions to send the excess heavyoil to cracking into light (which can eventually be cracked for petroleum too if needed). That's the most flexible setup possible. fleet human resources office norfolk